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Fallout shelter gear and weapons
Fallout shelter gear and weapons












The expected result is an immediate, irreversible escalation of hostilities resulting in both combatants' mutual, total, and assured destruction. Either side, if attacked for any reason by the other, would retaliate with equal or greater force. Under MAD, each side has enough nuclear weaponry to destroy the other side. ( October 2013) ( Learn how and when to remove this template message) Please help to improve this section by introducing more precise citations. They'll also use any stimpacks or super stimpacks you give them, but they will not equip armors.This section includes a list of general references, but it lacks sufficient corresponding inline citations. NPCs will also switch weapons sometimes on their own, so if you don't want them doing that, wait until they equip the weapon you want them to use, then trade or steal their other weapons or the ammo for those weapons. One way you can force them to use another weapon is to trade or steal all the ammo for the gun they're using, and give them ammo only for the gun you want them to use. The only problem with this is it that it goes by what the game considers "best" and doesn't allow you to manually choose. All you have to do is trade or steal/plant it on them and give them the right ammo, then just tell them to equip their best weapon. If you talk to NPCs, they'll tell you what kinds of weapons they can use.

fallout shelter gear and weapons

And with the free Fallout 1 giveaway here, a lot of people are probably interested in this. Know this is an old post, but this is the first result that shows on Google and there's a lot of inaccuracies in the replies.














Fallout shelter gear and weapons